tag:blogger.com,1999:blog-8692381608294018617.post2401969296187190645..comments2023-11-05T07:27:43.837-05:00Comments on Narrative and Technology: Mid-Term Rough DraftAdamhttp://www.blogger.com/profile/16302919444091859459noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8692381608294018617.post-58434631061784627412008-03-06T00:13:00.000-05:002008-03-06T00:13:00.000-05:00It seems that each of your endings will be determi...It seems that each of your endings will be determined by which type of video game or fiction you choose, am I right? I agree with the teach in the fact that I get that you are satirizing something but I can't quite grasp what. Are you trying to work with the interactivity of video games? I think that you should maybe write a somewhat short essay to explain your purpose here. If you're interested on the effect of video games on a persons social life, or how interactive they can be, maybe you should write an essay on that. It is interesting and well written, but I am kind of confused as to what point you are getting at. Also you might want to make headings or page numbers at the top to make it easier to follow. I found it kind of difficult. Good work for your rough draft though.Meg Pattonhttps://www.blogger.com/profile/12218366453735413283noreply@blogger.comtag:blogger.com,1999:blog-8692381608294018617.post-14005964538569343272008-02-28T16:16:00.000-05:002008-02-28T16:16:00.000-05:00I did think this was funny, at least at the beginn...I did think this was funny, at least at the beginning. Here’s the annoying but inevitable question: why? In all fairness I thought this was funny for a while, mostly at the beginning – but here’s the thing about satire. It needs to go somewhere, develop some sort of life or meaning of its own. Getting in a couple digs at interactive fiction is all well and good, as is parodying the CYOA form – but at the end of the day you aren’t really working with what at least I see as the potential fo the idea.<BR/><BR/>What you have here is a interactive games/text full of interactive games/texts – but it doesn’t feel that way, because you never interface in any meaningful way with any of those games or texts. The zombie game is clever (since lots of horror stories, with Evil Dead or The Ring as perfect examples, are about texts/videos changing the “real” world, or breaking down barriers between the real and fictional worlds. But because you just jump from one thing to another, without spending any real time or effort ona nyhting in particular, you aren’t pulling anything like that off – what is the value of interactivity which just briefly satirizes a bunch of different things so hastily that they almost blend together?<BR/>What is the value of the interactivity here, in other words? If it’s satire, what are you satirizing? To the extent that it’s interactive, what is that interactivity for (or do you want to satirize that)? Your goals remain unclear to me.Adam Johnshttps://www.blogger.com/profile/11588769281227456640noreply@blogger.com