tag:blogger.com,1999:blog-8692381608294018617.post3437218259203907381..comments2023-11-05T07:27:43.837-05:00Comments on Narrative and Technology: Final Project: Video Games as ArtAdamhttp://www.blogger.com/profile/16302919444091859459noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-8692381608294018617.post-59589953553113330552013-12-12T09:10:30.016-05:002013-12-12T09:10:30.016-05:00This is quite good, as expected. As promised, I&#...This is quite good, as expected. As promised, I'm sticking only to a few high-level comments. Your reading of Dear Esther has continued to evolve in a wholly positive direction. While in some ways the reading of Dear Esther could have been more integrated with your reading of the Stanley Parable (also quite interesting - one thing I'll point out is that its use of repeated endings, some of them silly, would seem to be influenced by the way ending are used in choose your own adventure books), that section was quite good as well. Your definition of video games is fine, although your ostensible definition of art is a little shallow - as revealed by the fact that you immediately fall back on Marcuse. That leads me to my final comment - while this is good and provocative throughout, the ending in particular doesn't accomplish as much as it could. In my opinion this is because you're stuck on arguing with Ebert. This works ok, but really you've long since milked it for all that it's worth - I'd like to see something with a little more theoretical sophistication here.<br /><br />Short version: the individual components are quite effective, and it is well written throughout. The ending in particular doesn't show as much theoretical sophistication or ambition as it might.Adamhttps://www.blogger.com/profile/16302919444091859459noreply@blogger.com