tag:blogger.com,1999:blog-8692381608294018617.post7184209326244889299..comments2023-11-05T07:27:43.837-05:00Comments on Narrative and Technology: Prompt 1Adamhttp://www.blogger.com/profile/16302919444091859459noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-8692381608294018617.post-16300090947903243402013-09-14T07:18:02.069-04:002013-09-14T07:18:02.069-04:00There's something mildly awkward about the fir...There's something mildly awkward about the first paragraph - it's just a little too long and a little hard to follow.<br /><br />The second paragraph, too, is a little roundabout, but I follow your main argument: video games teach us that we have control over everything (within them, that is). It's a good point, but I feel like thinking through how that relates to the novel is more complicated than you make it - consider not only Victor's passivity before the monster, but the creation of the monster (and the speech to Walton, and the blasted tree, the alchemists, etc). My point is that you assume his passivity, even though (for instance) he creates a monster. So we *could* read the novel as showing that Frankenstein chooses passivity at certain times. Rather than going over the same part of the text we went over thoroughly in class, it would have been better to work with the rest of the novel, too, and really ask whether or not he is passive, or whether something different is going on.<br /><br />Overall: the initial contrast you open up between the lessons video games teach and Victor Frankenstein's passivity is fine - it's just that you don't really develop that reasonable and interesting contrast past the beginning of the novel. Where's his pursuit of the monster into the arctic here? Where's his behavior with Elizabeth, or Walton, or his changing attitudes about the female monster?Adamhttps://www.blogger.com/profile/16302919444091859459noreply@blogger.com