tag:blogger.com,1999:blog-8692381608294018617.post893679531733010657..comments2023-11-05T07:27:43.837-05:00Comments on Narrative and Technology: Frankenstein: The Video GameAdamhttp://www.blogger.com/profile/16302919444091859459noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8692381608294018617.post-91075595967125219712013-09-14T07:32:30.336-04:002013-09-14T07:32:30.336-04:00The 1st paragraph is funny; the second gives the a...The 1st paragraph is funny; the second gives the argument a little subtlety. The pairing of power with carelessness is well and briefly delineated here. The third paragraph maybe should only be a sentence or so in the second, though.<br /><br />One thing I like that you say about Zork is that in the absence of controls you only have decisions - that is, every action is discrete and explicit, which is interesting. I'm more skeptical of your discussion of Frankenstein navigating through the world of the novel - isn't the monster really the one more like a player in some ways, because he lacks context and has to figure everything out on his own?<br /><br />As you go on, you remain too much at an abstract level. That doesn't mean that you don't have good insights - "Victor sees himself as the only character in the "game" which is a large reason why he acts so selfishly." - but taking that good insight as an example, you don't really do anything with it. It's a general reaction, if a reasonable one, to the text as a whole. What I want is to see that explored much more in depth through a detailed discussion of the text. Where and how can we understand that Victor is acting this way? It's a good idea, but the devil is always in the details. You take the easiest possible path here by simply citing one of the passages we all know, and discussed in detail. What you needed (this is an example - there are other ways) - is to ask whether your vision of Victor is accurate, for instance, in the chase across the arctic, or in his adventures in Scotland - your response to the novel here feels like it's really a response to the beginning of the novel still, and that you haven't really thought out how it applies elsewhere.<br /><br />Overall: A fun beginning and a reasonable concept, but lacking in execution. Where's the rest of the novel here?Adamhttps://www.blogger.com/profile/16302919444091859459noreply@blogger.comtag:blogger.com,1999:blog-8692381608294018617.post-86393011475102910992013-09-13T19:38:53.044-04:002013-09-13T19:38:53.044-04:00After reading your essay, I'm still not clear ...After reading your essay, I'm still not clear on your position. The prompt asked you to take a position on whether that Victor Frankenstein’s difficulty with consequences is fundamentally like (or unlike - but be clear about what the difference is and why it matters) the attitude toward consequences that video games teach us and I don't see that in your essay. This is the main problem that i'm seeing because I don't know what you are arguing and what your examples support. The essay is well written but that falls apart without having a clear thesis. There was a strong intro but again I think once you have a clear view and statement about what you are arguing this essay could be very strong.Anonymoushttps://www.blogger.com/profile/07496936105923573432noreply@blogger.com