I would like to do an RPG that uses Marcuse and comments primarily on the domination of nature, and the quantification of science, and how greatly this impacts our nature of conservation.
1. Bibliography: Marcuse is going to be on there (of course), and this research http://rstb.royalsocietypublishing.org/content/358/1439/1863.short - I also need to find some more indirect research to shape how the science is going to work out in refrences.
This idea can work well in this format because I have an entire mini-world and towns to play with. By altering what a forest looks like, I can make it more into a maze, by creating events and cut scenes, I can manipulate almost everything. There are already a lot of plant based enemies in the game database itself, and that would work well to counter-argue the issue of us dominating the ecosystem. We just do not know everything yet, and can heavily alter (or in this case have mutant flesh eating plants) ecosystems by pesticides and other manipulators including GMOs (genetically modified organisms). And then this alteration soon becomes detrimental for us.
I want to make this world in the transition of this quote:
Surely, the world of their predecessors was a backward. pre-technological world, a world with the good conscience of inequality and toil, in which labor was still a fated misfortune; but a world in which man and nature were not yet organized as things and instrumentalities. With its code of forms and manners. with the style and vocabulary of its literature and philosophy. this past culture expressed the rhythm and content of a universe in which valleys and forests, villages and inns, nobles and villains, salons and courts were a part of the experienced reality. In the verse and prose of this pre-technological culture is the rhythm of those who wander or ride in carriages. who have the time and the pleasure to think, contemplate, feel and narrate.
The art style reflects this idea very well. There are still swords and archery and ‘magic’ – which I need to change into ‘biosynthesis’ – to keep with the nature theme. I like that. That’s staying in there. So its going to look like that world, but it is going to be altered. Science is going to be there, all of the shops are going to be corporations (Brother in Arms Inc, etc.) Yet all of the people can still freely talk to a stranger and not have too much thought into it.
I can also go onto fun side-quest/regular quest tangents that would seem more haphazard in an essay, but absolutely fine in an RPG, like for instance: I can have quick break-off into another subject which has a limited field of discussion, but could work well (I’m still fleshing out the story-line).
So a bullet list of Goals and quotes!
1. Ability to conflict and confirm with Marcuse’s ideas on our empowerment over nature
2. Talking about the quantification of science, and possibly into a tangent of the religious aspect of this world as well (just a small quip). Think chapter six such as
“The quantification of nature, which led to its explication in terms of mathematical structures, separated reality from all inherent ends and, consequently, separated the true from the good, science from ethics. No matter how science may now define the objectivity of nature and the interrelations among its parts, it cannot scientifically conceive it in terms of "final causes."” - Marcuse
3. Also want to talk about a quote that I loved “this nation of the essential neutrality of science is also ex- tended to technics. The machine is indifferent toward the social uses to which it is put. provided those uses remain within its technical capabilities.” Having enemies have the same magical attacks as the character, having ‘good’ and ‘evil’ fighting with the same weapons. Oh, and still having Marcuse as a dragon.
Trust me, at this point, this is a lot more ambitious. My world is going to be a pre-tech Marcuse that is transitioning into regular technology and having effects on both the enemies and just everything about that world. Its going to be awesome!