Zork and
Neuromancer
While playing the game “Zork” I got a lot of feedback that I
thought was useful. For one I didn’t
know the game was going to be set up the way it was, but more like an actual
video game such as Pac-man, Racing, or Battleship that’s on Atari, considering
the fact it came out many years ago. But
once I started playing it and it started making sense, I actually started to enjoy
it. Seeing on the screen, “You are
standing in an open field west of a white house, with a boarded front
door. There is a small mailbox here.
>___” leaves me to wonder what I have to put to continue. Throughout the rest of the game I’m stuck
with that same feeling wondering what do I have to put to continue? That type of urgency gets me to think more
and keeps me into the game. By playing Zork you can understand Neuromancer in
many ways.
While being in the late 1970’s, Zork is considered to be one
of the earliest interactive fiction computer games while still having origins
that were drawn for the original game Colossal Cave Adventure. It was known for being the perfect unique
game from the quality it has shown from the storytelling and the complexity of
its text parser, which didn’t limit to basic verb-noun commands, but was
recognized by the prepositions and conjunctions. So from playing the game I noticed a lot of
detail that compared to Neuromancer. This
book is known mainly for being an important work in the cyberpunk genre that
tells the story of a washed up computer hacker who was hired by a skeptical
employer to pull off one of the ultimate hacks in history. When you think of this book, you can easily
see that it’s about computer hacking. But by playing Zork, the graphics of the
game with the way the “tiles” are set up when typing in your answers to the
game, resembles the way older computers graphics were set up and the way the “tiles”
were used when typing on a keyboard and seeing what appears on the screen
referring to a computer being hacked. It’s
almost how the structure of the game is being used. Each time you give an answer you will
eventually receive a response on if you can continue or not. That’s the whole purpose on how the
technology of the game is set up so when you compare that to Neuromancer, the
steps are in the same way because while reading this book there’s many
different guidelines they have to follow and certain orders which leads them to
hack a computer. Another reason I can get
a better understanding of Neuromancer from playing Zork is because in this
video game, the main idea is a player who goes on an adventure of detouring
through dangerous land in order to get wealthy/rich. Just like in Neuromancer, Case is going
through a similar-like adventure to crack a code and get a prize as well. These are the reasons on how I can see
Neuromancer being concerned in a world of which life has become rather like a
video game.
Overall, both Zork and Neuromancer relate to one another by
being a part of the whole sci-fi/cyber world, in terms of how they are
fictional while taking place in a world where it’s not the same as today. They both take place in a time that is far
from this age in century but at the same time has people thinking how cool it
would be to go back into that era.
2 comments:
The first paragraph doesn't argue anything, or even make a comparison between the two works - it reads as a set of almost random comments about playing Zork, which serve no clear purpose. Ideally you want to be *begin* with a clear argument or at least idea in mind.
The second paragraph begins to make a comparison. I have trouble following it, but here's my version: the highly ordered nature of the way we move through and interact with Zork is like the highly elaborate and ordered (something) of Neuromancer. The (something) is where it falls apart for me - I don't understand what parts of Neuromancer you found to be highly structured. This required a lot of thinking and elaboration to work well. It's an early idea, but you aren't elaborating it through the relevant specifics of either the text or the game, and it's not even clear enough to be called an argument.
Your last paragraph does nothing.
Overall: You need both a clear argument about a text (or text & game, in your case) and evidence for that argument. Both are critical and both are missing here. What are you trying to say, and how are you going to convince us that it's correct?
If I had not done the same prompt, I'm not positive I'd be able to clearly identify what you were trying to say. However, I think the comparisons you DO make are valid and interesting. Like stated, I also did this prompt but paid no attention to the 'steps and processes' comparison that you did. I think it would have been more substantial if you developed it more instead of just making the claim and moving on to the next point. If you had a more structured argument and outline/shaping of your essay, the points you make could be more fulfilling. In your last paragraph you compare how they are both of the sci-fi genre, but give that point no support. With more evidence and support, you could certainly strengthen the argument about how they are both examples of cyberpunk.
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