While playing the game “Zork” I got a
lot of feedback that I thought was useful.
For one I didn’t know the game was going to be set up the way it was,
but more like an actual video game such as Pac-man, Racing, or Battleship
that’s on Atari, considering the fact it came out many years ago. Those are the different types of games that I
was always used to playing so I knew it would be skeptical on how well I would
be into it. But once I started playing
Zork and it started making sense, I actually became enjoyable to me. Seeing on the screen, “You are standing in an
open field west of a white house, with a boarded front door. There is a small mailbox here. >___”
leaves me to wonder what I have to put to continue. Some people may not be satisfied with what’s
going on all through the game but I like the way the game plays out. Just from the blast of energy running through
my veins while playing the rest of this game and feeling stuck with that
strange feeling on wondering what I have to put to continue, plays a huge part
on what it's like to experience playing Zork!
That type of urgency gets me to think more and keeps me into the
game. Neuromancer brings that same kind
of excitement! It took me a while to get
used to this as well but after I kept reading it started to make more sense and
catch my attention. This novel has its
engagement to sci-fi with the Matrix and human elements being read all through
it and I wouldn’t have understood that any better than by playing Zork. Therefore, both are hand-in-hand with having
each other make sense. Overall, by
playing the game “Zork” you can start to understand the novel “Neuromancer” in
many ways.
While being in the late 1970’s, Zork
is considered to be one of the earliest interactive fiction computer games while
still having origins that were drawn for the original game Colossal Cave
Adventure. It was known for being the
perfect unique game from the quality it has shown from the storytelling and the
complexity of its text parser, which didn’t limit to basic verb-noun commands,
but was recognized by the prepositions and conjunctions. So from playing the game I noticed a lot of
detail that compared to Neuromancer.
This book is known mainly for being
an important work in the cyberpunk genre that tells the story of a washed up
computer hacker who was hired by a skeptical employer to pull off one of the
ultimate hacks in history. When you
think of this book, you can easily see that it’s about computer hacking. But by
playing Zork, the graphics of the game with the way the “tiles” are set up when
typing in your answers to the game, resembles the way older computers graphics
were set up and the way the “tiles” were used when typing on a keyboard and
seeing what appears on the screen referring to a computer being hacked. It’s almost how the structure of the game is
being used. Each time you give an answer
you will eventually receive a response on if you can continue or not.
That’s the whole purpose on how the
technology of the game is set up so when you compare that to Neuromancer, the
steps are in the same way because while reading this book there’s many
different guidelines they have to follow and certain orders which leads them to
hack a computer. Another reason I can
get a better understanding of Neuromancer from playing Zork is because in this
video game, the main idea is a player who goes on an adventure of detouring
through dangerous land in order to get wealthy/rich. Just like in Neuromancer, Case is going
through a similar-like adventure to crack a code and get a prize as well. These are the reasons on how I can see
Neuromancer being concerned in a world of which life has become rather like a
video game.
Both Zork and Neuromancer relate to
one another by being a part of the whole sci-fi/cyber world, in terms of how
they are fictional while taking place in a world where it’s not the same as
today. When mentioning sci-fi, I mean
its fiction based on made-up future scientific or technological advances and
major social or environmental changes, which frequently portray space or time
travel and life on other planets, known primarily as “science fiction.” These types of books are science based
depictions and are not necessarily accepted by mainstream science like
extrasensory perception, but are often alongside futuristic elements such as
spacecraft, robots, cyborgs, interstellar space travel and many other
technologies. Neuromancer uses many of
these futuristic elements such as cyborgs being the main overall one, which
makes it apart of this genre.
Zork on the other hand, in terms of
both the quality of the story-telling it has an impact on throughout the game
combined with the setting being in the ruins of an ancient empire laying far
down underground leaves very little doubt how science-fiction it is. The story-telling is a major key with the
player having many encounters with dangerous creatures which include deadly
grues (or monsters), an axe-wielding troll, a huge Cyclops, and a
sprightly-fingered thief. The date in
which the game sets in the year of 948 GUE also tells the time in which this
game is set in old fashion. They both
take place in a time that is far from this age in century but at the same time
has people thinking how cool it would be to go back into that era.
In the article “The Dream of a
Cyberpunk Future? Entelechy, Dialectical Tension, and the Comic Corrective in
William Gibson's Neuromancer,” it talks about how Neuromancer is a part of
the science fiction with cyberpunk that details a future that closely resembles
the way we’re living now. This article
explains how Gibson encourages self-reflection by looking at what life is like
during the present and comparing it to the life that’s like the one in
Neuromancer which is in the future. Now
if we really sat down and imagined what the difference would be between these
two lifestyles they would certainly be incomparable I believe. If I were to choose I would still want to
live the life we’re living now just for the simple fact that I enjoy what this life
brings so I wouldn’t want to chance it and a lifestyle like Neuromancer be much
worse. It makes you think if this world
would ever turn out that way with robots and cyborgs by how far technology has
come through the years. The real reason
in discussing the future in Neuromancer is because this article can also
pertain to Zork as well.
For instance, you have this video
game that’s certainly old, has descent graphics (mega pixels), and is pretty
much played the same way through the whole game with story-telling. Now when you fast forward many years later
till now, the way games are being played today have the best graphics, and many
more features in them that makes the game more enjoyable than ever before. Who knew during the separation between when
Zork got published compared to the games that get published today would be so
much altered or different. It makes you
now look back to how the science fiction life is like in Neuromancer and if
there is a chance our present life can make a huge change in that direction,
just like Zork did when comparing the video games nowadays. Many people believe life can eventually plan
out in this direction with technology becoming broader and broader every year,
but I don’t unless it was mentioned in the bible.
In conclusion, from reflecting back
on “Zork” and “Neuromancer”, you can see in numerous ways how much they both
help one another in getting to make the other comprehensible. Neuromancer’s main focus is how Case is going
on an adventure to crack a code and receive a prize. Meanwhile, Zork’s main purpose is similar
because it’s a player that also goes on an adventure of detouring through
dangerous land in order to get wealthy and collect prizes. The other reason is how the novel is being
built around a computer hacker by the name of Case. In comparison, Zork would be a perfect
comparison because the computers that Case is hacking can be similar to the
computers that are being played on with Zork and also it’s graphics by the
years. Lastly, the article would be my
final response on how they both help to make each other understandable because
they both have a focus on comparing a present time with a future. Besides my reasons for Zork and Neuromancer
being a part of the science fiction existence, both this novel and game are two
of the most interesting things to make common with one another in the basis of
understanding.
CITE PAGE
Renegar, Valerie R. and Dionisopoulos, George N. “The
Dream of a Cyberpunk Future? Entelechy, Dialectical Tension, and the Comic
Corrective in William Gibson's Neuromancer.” Pitt Cat + Library. Southern Communication Journal. Sept. 2011.
Neuromancer. William Gibson. July, 1984. THE BERKLEY PUBLISHING
GROUP. New York
1 comment:
The introduction rambles too much. I think I understand some of the connections you're trying to make, but the last sentence of your intro says it all: "Overall, by playing the game “Zork” you can start to understand the novel “Neuromancer” in many ways." You still haven't told us what you'll actually be focusing on here - rather than telling us how Zork changes Neuromancer, you say that it changes it in many ways. More focus is almost always a good thing.
The 2nd paragraph serves no purpose.
The 3rd paragraph seems purposeless, but it really isn't. "It’s almost how the structure of the game is being used. Each time you give an answer you will eventually receive a response on if you can continue or not." I'm not sure I really get what you're saying, but I know there's something here. You're interested in puzzles, or resistance, or barriers (you might have your own preferred term) in the novel and the game. I think I like the idea, but then I'm not entirely sure I even get it - this needed to be developed much more specifically.
"These are the reasons on how I can see Neuromancer being concerned in a world of which life has become rather like a video game." -- Arguably, a reworded version of this should have started your introduction. You have productive, interesting ideas at this point, but you don't yet have a specific argument. This kind of a material is a good *source* for a finished argument.
The paragraphs beginning "Both Zork and Neuromancer" and "Zork on the other hand" are not productive. You are not even coming close to making an argument here. You are doing a comparison, but by comparing every aspect of the two that you can think of, you aren't actually doing anything to advance an argument. You need more focus & depth - you don't need to have such broad coverage.
The next couple paragraphs don't make a whole lot of sense to me.
Then we have the conclusion, where you return to the most interesting thing you've done - the idea that Neouromancer and Zork are both concerned with solving puzzles to get prizes. What you needed to do here, rather than get derailed in many, many different directions, was develop this idea.
1) First, *prove* that Neouromancer in particular is structured in this way. (It's obvious that Zork is - Neouromancer is not so obvious).
2) Argue that when we realize that Neouramncer has a video-game-like structure, we can and should read it in a different way. How, in other words, does boiling Case down to a treasure-hunter change our reading?
Fundamentally, you needed to focus much harder. You had the worthwhile idea, but you had trouble pursuing it. In the future, you need to force yourself to write in defense of one clear argument.
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