Prompt 1: Consequences and Passivity
Influential representation is an
important role in today’s society. The entertainment industry by far is the
largest contributor (not necessarily in a good way). From the celebrities on
the television to the models in the magazines, a message is being sent. The age
group targeted the most is the younger generations simply due to the fact that
they are a blank canvas; they are easily swayed and generally except
circumstances how they are presented to them. If an influential person in their
life were to repeat certain behaviors continuously, the child would assume such
actions to be normal. More than likely that child would naturally adopt those
behaviors and live out those actions throughout his or her life. The negative
side to this theory is not all traits mimicked are the correct ones and that is
explored throughout the workings of Frankenstein
and video game Zork. Together these
two works can show how Frankenstein's main character Victor has difficulty
handling real life consequences.
On the surface, Victor Frankenstein’s
upbringing was a fantasy that most children would envy. His family’s wealth and
social status allowed for frequent vacations that would last an extended amount
of time along with servants for anything they required. The parenting skills were also unconventional. “We felt that they were not the
tyrants to rule our lot according to their caprice, but the agents and creators
of all the many delights which we enjoyed.” This quote suggests that the parents simply
existed to provide joy and happiness for their children, neglecting the role of
parenting where they discipline or instill lessons in their children. Victor
grew up in a shielded and unrealistic world. His parents did him an injustice
by allowing him to live boundless, absent of any responsibility for his
actions. Victor’s interpretation of his parents’ parenting skills is challenged
only when he encounters others, “When I mingled with other families I
distinctly discerned how peculiarly fortunate my lot was, and gratitude
assisted the development of filial love”. On the outskirts it’s safe to state that Victor’s
views and morals were drastically skewed due to his upbringing.
Victor’s first encounter
with the monster demonstrates that he has never had to encounter disappointment
or failure before. The monsters’ features fall short of Victor’s expectations,
something he has never encountered; disappointment. Rather than rejoicing and interacting
with his creation he tries to avoid it, first by sleeping followed by
eventually rushing out of the house. Since the ugly monster was something
Victor no longer valued, he abandoned it like a toy, “I was their play thing
and idol. ” This quote demonstrates the two sided relationship Victor had with
his parents. At times he was idolized, the center of their world, he could do
no wrong in their eyes. Whereas other
times his parents’ interest with his existence fluctuated, sometimes they were
entertained and sometimes he sat in the corner alone, like an abandoned toy
waiting for someone’s attention. This trait of treating others as inanimate objects
rather than actual people was a trait that Victor adopted. The occasion action
of his parents treating him like a lifeless toy is seen throughout the novel as
Victor neglects his monster creation.
The strong role Victor’s
upbringing has on his future runs parallel with how video games and similar technologies make it
difficult for us to deal with real-world consequences. In Zork, all advancements of the game are made by text. By typing in a
sentence (make sure all words are spelled correctly) a response replies back
updating you of your status in the game. Intepretating one’s thoughts through
text may be difficult in the real work but Zork does a decent job of
understanding what the user wants to do. Since the boundaries allow the user to
write any sentence they pleased, you can ultimately, try typing anything, although
you will quickly learn that Zork’s response will be “you can’t do that” if it
is outside the story lines. Zork’s lack of boundaries and direction relate to
the upbringing of Victor Frankenstein. The game sends a false pretense that the
world is at one’s exposure to do whatever he or she pleases. Simple actions
like finding a note in a mail box or coming across a key are easily solved if
the user types in the correct sentence. The real world does not always comply
so easily. Victor was raised in a world without limits, allowing him to think he
and his actions were not followed by consequences. Little did he know the world
he claimed as his playground had something else in mind; all the years of
careless and selfish decisions reappeared in his life as he watched the ones
closet to him die tragically.
2 comments:
I don't understand what your first sentence means; the second isn't even a sentence at all. The paragraph as a whole makes perfect sense, but it was too long (and far too awkward), given the simple and familiar point that it's making.
Your discussion of Victor, idol/plaything and his treatment of the monster is fine, but since it basically rehashes much of what was said in class on the second day, it could have been greatly abbreviated, in favor of (presumably) your attempt to extend that argument in some way. In short, nothing here really seems like *yours* yet (in contrast, incidentally, to your short blog entry, which was much more interesting).
I don't think I've ever heard Zork's parser described as being easy before. Setting that aside, though, there isn't a whole lot here which is really about Zork in any kind of depth - the substance of the game is about solving abstruse puzzles, after all - if you're going to talk about Victor Frankenstein in relationship with Zork, it's strange not to address that at all.
Overall: There isn't a strong argument here, and to the extent that there is an argument, it's really material that we had gone over pretty thoroughly in class.
The essay is very well structured and ,easy to follow. I like the opening, however it does drag on a bit to get to your main point. I agree about Victor's parents not raising him correctly and you make it very clear with the evidence you present. I would have liked to see more discussion on the influence of video game violence in the last paragraph. You talk about what Zork is and tie it in really nicely to the book, but there doesn't seem to be a solid thesis. Also, you explain what Zork is and how it confines the player by saying "you can't do that" but then in the following sentences you talk about how it is easily played. Overall, you did very well talking about Frankenstein...video games, not so much.
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