I'll be the first person to tell you that I'm something of a dork. When everyone else was playing MMOs like World of Warcraft or EverQuest, I was playing MUDs. Not just because they're free, but rather because they just allowed more freedom. Believe it or not, as primitive as the concept of the MUD is, it really allowed the player to do more than modern online games do. I was also pretty damn good at them, so that kind of kept me around longer than it should have.
Anyway, where I'm going wtih this is that it's refreshing to play a game like Zork when we're all so caught up in the Playstation 3/Xbox 360/Wii hype of today. There aren't really any bells or whistles when it comes to zork, as there are no graphics or sound. Zork does, however, force you to put yourself into the game. Consider, for example, if you're playing a game on your flashy PS3, and you run through an area, say, a cave. You don't really spend any time looking at the scenery, you just see the texture and lack of light and say "okay, this is a cave." Zork forces you to read where you are, and in doing so, provides a much greater amount of detail than modern games can give, despite all their fancy pixel shading and anti-aliasing. You don't just get "You are in a cave," but rather "You are in a cave, far away you hear x, you smell y, you feel z".
It's just refreshing to see that the human mind can still go beyond the scope of the next-gen console.
On a side note, when one winds up in Hades after dying, is there any way to get out of there, or do I just have to keep dilligently saving and restoring?