Whatever Yomi and/or Lance need from me, I'm more than willing to do.
In a nod to Zork (which I never played) and that whole MUD gaming genre, I'm going to try to write a narrative that has to do with my character's experience in the MUD I've been playing, Threshold. It's a roleplay-mandatory game, so the storyline is quite a bit more involved than with other MUDs, at least that's what I can assume.
The point of my final project would be to cut out the assuming. I'll research early MUD history and how involved the games have become or whether or not they've gone downhill since the creation of games with awesome graphics. I found a couple articles on the psychology of MUDding and whatnot. The point of the narrative would be to follow the story and to explain the technical, psychological and... other... stuff that's involved in playing this particular MUD. There would be a set of footnotes that would be technical, historical stuff (some stuff I'd probably make up, too) and then another set that would be me, as the player, commenting on the things that happen (like my character "going to visit her father" for a month because someone had pissed me off out of character).
This is another shot at proving that something is interactive narration. I would probably even include some things from the actual logs (yeah, I save the logs, shut up, Lance was right when he said we're geeky) and blah blah blah.
The idea fits together a lot better in my head.
Questions? Concerns? Ideas?