Herbert Marcuse proves himself to be very opinionated
unswerving in his views. For Marcuse, there is a specific way that society
should be run, and the way that society works right now does not follow this.
Marcuse argues that media is being increasingly standardized and commercialized
and perverted in its art forms. No longer is art a unique and new view on
society, it rather reflects the ideas that those in power want it to. This can
be seen reflected in the game Portal, as the narrative follows a human in a
technologically advanced society shown in complete ruin, which is played in an
artistic medium of a video game.
Marcuse does not hesitate to vocalize his views on art,
claiming that “the higher culture of the West” has been distorted so that
fictional characters “are no longer images of another way of life but rather freaks
or types of the same life,” showing how the view on these character has change
(Marcuse Chapter 3). Marcuse here tells the readers that characters that used
to represent a new and fantastical world have become merely symbols of “affirmation
rather than negation of the established order” in society, taking a pessimistic
view on the different roles that these characters are meant to take and showing
them instead as difference expressions on the same face (Ch. 3). Marcuse’s
views throughout his piece “One Directional Man” are continuously negative, as
Marcuse sees society on a downward path into essential ruin. There are very few
pieces of society that Marcuse does not see very strong negative side effects result
from.
The way society is being run contrasts sharply with the romantic
images that can be used to describe its progress and advancement. Marcuse
mentions that “The traditional images of artistic alienation are indeed
romantic in as much as they are in aesthetic incompatibility with the
developing society,” stating that the fantastical images of the perfect society
are in direct contrast with the society as Marcuse sees it (Ch. 3). Marcuse
even claims that the “truth was in the illusion evoked, in the insistence on
creating a world in which the terror of life was called up and
suspended--mastered by recognition,” already showing the world as an
unenjoyable and uninhabitable place in terms of a pleasing life, which is
implied when Marcuse mentions the terror of life (Ch. 3). It’s interesting to
note that Marcuse sees art as a different reality, and assumes that it would be
a better one originally, though it becomes more and more tainted as time (and
society) progresses. These images that used to represent alienation from
society have also conformed, and now no longer represent the alienation fond in
society. Just as Marcuse has claimed earlier in his essay, technological
advancements could be used for the betterment of society, however they are
corrupted by people in power using them to manipulate people in society
(Chapter 1). Building off this idea, the art form has also been tainted by the
advancement of technology. Marcuse claims that art in its various forms “cut
off and transcend everyday experience,” going on to claim that an “essential
gap between the arts and the order of the day, kept open in artistic
alienation, is progressively closed by the advancing technological society”
(Marcuse Ch. 3). The thing that made art so great was its difference and variance
from everyday life and the technological advancements have undermined this
action.
It
is this essential idea of technology overshadowing and blocking out things of
beauty, such as art, that can be seen reflected in Portal. A video game that
follows a character in a lab undergoing a serious of tests, Portal mirrors the
idea of technology slowly closing the gap between these fantastical imagine
worlds and reality. In the game, the character in control, the one giving directions,
is a robot that the player eventually discovers as GLaDOS. The testing facility
and GLaDOS represent those in charge, technology, and this is reinforced by the
lack of other humans seen throughout the game. As the narrative progresses, the
player also gets hints to the world around them, mainly that is has fallen into
extreme disrepair. The focus in that society was more on technological advances
rather than preserving the world around them, an idea that Marcuse brings up as
well. The mirroring between technology controlling society can be seen as well,
both in the literal sense as is shown in the game, or in the figurative sense
where the drive to continue technological progression can be seen in society,
and Marcuse describes it. Portal uses these images and parallels to show an
interesting society that serves the purpose of reminding the player of the
importance of things not related to technology, in the ironic form of a video
game.
Marcuse’s
views on technology being a positive if actually helping to further advance a
society and all people in it is a driving point behind his essay. His focus on
art and what that form has lost due to the focus on technological progress
reflect what the game of Portal says about society. There is little to no focus
on art in the game, and most of the narrative revolves around the character
trying to perform a series of tests. This idea of art and technology being at
odds and that technological advancements leading to repression in society are
directly reflected in Portal.
1 comment:
Your first sentence isn't a sentence. The first paragraph, taken as a whole, does show an understanding of the game and of Marcuse, but has only a vague & general argument.
You mostly show a good understanding of Marcuse in the 2nd paragraph, although it's a little problematic to say that he sees "society on a downward path path..." - really what he sees is a dangerously *static* society, which isn't quite the same.
As the paper (which isn't really an essay, at least not yet) goes, it's increasingly clear that mostly you're articulating your understanding of Marcuse. I will admit that you *are* showing a good understanding (with some incidental problems along the way) - but you're also basically just summarizing some of Marcuse's main ideas, rather than by using them to interpret Portal. Even with an author as difficult as Marcuse, you want to focus on use and interpretation (at least in an essay), not merely demonstrating some level of comprehension.
The second to last paragraph brings up some perfectly reasonable ideas about Portal. I think that you're basically setting yourself up to do something like an environmentalist reading of Portal, using Marcuse for support. This sounds like a perfectly good idea to me, but the problem is that you aren't really doing it - you're explaining some largely disconnected elements of Marcuse's thought, more or less successfully, touching on how you might connect some other aspects of Marcuse to Portal, then you're done.
The 2nd to last paragraph is, in my reading, essentially the beginning of a brainstorming session that likely would result in a viable topic for an essay - but we don't have a functioning essay yet.
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