Although “Zork” and “Cup of Death” are very different in essence, they are still both interactive on different levels. In “Cup of Death” there are significantly fewer choices that one can make than in Zork. The choices in “Cup of Death” that are available are also simpler given the fact that there is only a couple of them at any given time. Allow me to elaborate and explain how this makes both of these examples of an interactive narrative. The user (or reader) makes decisions which act on the narrative by affecting (as in changing) the outcome. Since somebody has to make decisions which effect something one way or another, these become interactive. Both “Zork” and “Cup of Death” are both because they tell a story. Therefore, if we combine these terms they both become interactive narratives.
Thursday, February 21, 2008
Formal Blog #6: Option #2
According to the online dictionary (www.dictionary.com) interactivity means “Acting or capable of acting on each other.” Today’s question concerns itself with, whether “Cup of Death” and/or Zork are interactive narratives, what this interactivity adds, as in its value and significance.