I have to admit when I first started playing Zork, I underestimated it. I began typing in commands and everything went through without any problems. Then as I got further into the game, I would type in certain commands and get responses like "I don’t know that word" or "Can't go that direction." I had to actually think about which direction I had come from in order to retrace my steps and pick a path that I could pass along. I also learned that everything has to be done in precise steps. For instance, I wanted to go in through a window that was slightly ajar. It told me that it was just enough for me to be able to get through. After reading this statement I entered a command to go inside the house, but it wouldn't work. So after a few other commands I typed in "open window" and then it responded with something along lines that I had somehow mustered up enough energy to get the window open enough for entry. Then I was allowed to enter the house. I assumed that I by stating that I want to enter the house, the window would be opened in order for me to do that, but instead I had to separate the commands and do one at a time. Another example of not using the correct language occurred when I wanted to leave the house. I typed in "Leave house" and the response that I received was "You are not carrying the house." So I had to say "Exit house" in order to be outside again. So, from this I realized the importance of choosing the right words, in order to get the reaction or results that you want. I also felt the challenge of being forced to put words in a certain way, in order to get the specific results that I wanted. Overall, I think Zork could potentially give me good practice in choosing/placing words in the correct manner in order to teach me the process of knowing how to make the results I want a reality.